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Environment Textures

Environment textures created for an as-yet-untitled game I worked on for a year in 2018. As the game was procedurally generated, variation in textures and ability to blend was key. As such, I worked with a programmer to build these textures. All of these images were rendered in Unity using basic materials.

Breakdown of rock material with variable colour values

Breakdown of rock material with variable colour values

Icy Water material created with Quixel Megascans and Mixer

Icy Water material created with Quixel Megascans and Mixer

Mossy River Bank material created with Quixel Megascans and Mixer

Mossy River Bank material created with Quixel Megascans and Mixer

Raw Meat material created with Quixel Megascans and Mixer

Raw Meat material created with Quixel Megascans and Mixer

Cooked Meat material created with Quixel Megascans and Mixer

Cooked Meat material created with Quixel Megascans and Mixer

Grass Terrain material created with Quixel Megascans and Mixer

Grass Terrain material created with Quixel Megascans and Mixer

Spring Forest material created with Quixel Megascans and Mixer

Spring Forest material created with Quixel Megascans and Mixer

Autumn Forest material created with Quixel Megascans and Mixer

Autumn Forest material created with Quixel Megascans and Mixer

Autumn Undergrowth material created with Quixel Megascans and Mixer

Autumn Undergrowth material created with Quixel Megascans and Mixer

Mossy River Bank material created with Quixel Megascans and Mixer

Mossy River Bank material created with Quixel Megascans and Mixer